Bethesda's Terminator Rampage Complete Dox Types by Buckaroo Banzai INTRODUCTION ÄÄÄÄÄÄÄÄÄÄÄÄ LOS ANGELES 2029.... The SKYNET orbital Platform had been destroyed. Man was safe to rebuild his future. Colonel John Connor and a few Resistance scientists continued to test the Time Distortion Device (TTD) which they had recovered from an undergound testing lab in Gamma Sector, experimenting with fields of 'null-time'. They hoped to alleviate some of the destruction of the holocaust with strategically placed 'time commandos', once operation of the TDD was fully understood. While Connor supervised technicians who conducted tests inside one of these null-time fields, events unfolded that caused ripples throughout the Space-Time Continuum. Resistance personnel caught outside the field disappeared into thin air, as if they had never existed. EMF levels went off scale. Destroyed SKYNET bases reappeared. Comm scanners crackled to life, intercepting digital message from COMSAT tracking satellites that revealed the existence of the SKYNET orbital Platform, untouched, unharmed, and online... In a frantic attempt to understand what happened, Colonel Connor reviewed the shuttle's flight recorders from the final mission at the SKYNET orbital platform. Technicians who were left began working around the clock to unravel the mystery. Locked in that memory core was the key. What they found revealed the shocking answer to SKYNET's resurrection. In it's last moments of awareness, SKYNET had performed a core dump of all vital data pertaining to it's efforts to eradicate organic life. In a Doomsday Plan, SKYNET sent this A.I. core back to 1984, years before the start of the holocaust. The memory chip was housed inside a specially modified T-800 TErminator Infiltrator, called a Meta-Node. The Meta-Node transported through time, and appeared in the same orbit as SKYNET of the future. Without propulsion however, its orbit quickly decayed, and it impacted in the Gobi Desert on August 7th, 1984. The meta-Node quickly triangulated its position, then began its long trek under cover of darkness and secrecy, lest it call attention to itself before it could accomplish its primary mission goal, a target in the North American continent. Years later the high security Cyberdyne Systems Laboratory, a complex build deep within the Cheyenne Mountains, had a new and ominous visitor. The Meta-Node's primary mission was to download all information stored on the memory chip into Cyberdyne's central computer, then protect it. SKYNET knew that it had sent itself back to the one period in history when it might preempt human resistance by giving Cyberdyne Laboratories a critical influx of technical knowledge. The leap of engineering would accelerate the events that led to it achieving self-awareness, thereby making any resistance futile. The Met-aNode would serve as information tutor and guardian, downloading to the fledgling SKYNET all the tactical data gathered about the future, then protecting it so it could cary out its grim mission, the eradication of MAN. This time, SKYNET would not make the same mistakes... Once the transfer was complete, the Meta-Node waited for SKYNET to become fully functional. As planned, the updated version came online much sooner. This SKYNET was armed with knowledge of the events that had lead to its own destruction in the alternate timeline. Once the transfer was completed, SKYNET interfaced into the North American Defense Grid and rewrote all safety protocols to respond only to its commands. Once it had control of the protocol transfer net, it launched all thermonuclear warheads under its control.... SKYNET succeeded in destroying most of the strategic targets around the globe. Those that were left believing the attack to be a result of human subterfuge, finished the job by counter-attacking strategic targets in the North American contient. In effect, the remaining body of Man destroyed itself.... Sarah Connor died in the thermonuclear fire that engulfed LA. Noone was left to gather the few survivors of the holocaust, theach them to storm the gates, and take the battle back to the Machine. At that critical moment, history rewrote itself and followed an entirely different path. If not for the null-time field, John Connor and the rest of the Resistance would have been wiped from existence as the tidal wave of events rushed towards a different future. As it was, only a few insdie the fields survived the change. John Connor realized that there was one one change.... Someone would have to go back to 1984 and destroy the Meta-Node before it had a chance to complete its interface. The resistance technicians knew how to work the prototype Time Distrotion Equipment but how could an unarmed man succeed against SKYNET's central intelligence core, which would have undoubtedly taken measures to protect itself? There was one "ace" card. The Resistance knew something SKYNET did not -- something not in SKYNET's tactical or historical databanks. The resistance knew were the original prototype of the A.C.E. battle armor was stored in history, a small vault at the edge of the Cyberdyne Systems complex. What owuld eventually become a forgotten laboratory storage vault. The commando could probably enter the vault undetected as it was far removed from the main complex. The armor would be useless as a pwoered exoskeletion, (the necessary modifications were not perfected until the 21st century by Resistance scientists), but its technically advanced composition could still protect a soldier from low-level plasma and conventional slug fire. Donning this armor, a commando might be akbe ti survive and destroy the Meta-Node. It was worth the chance. The alternative was unthinkable..... (Inset) fr: TEC-COM to: CONNER, J. COL. re: OPERATION RAMPAGE we believe we will be able to approximate placement of the chosen mission commando in the proper geographic location, but cannot enusre exact time placement. We are nevertheless confident we can continue the insertion to a 10% degree of error, and adjust for any turbulence in the time flux by increasing our parameters for the placement window. Intelligence has records which show that Cyberdyne was a defense contractor for the U.S. Military in the 20th century. Based upon available records, we are convinced that somewhere in the facility should be the parts necessary to create a crude phased plasma rifle. We have implanted the schematics into the commando's cerebral cortex using a chip similar to the neurolinks that were used to connect Resistance commandos to the ACE battle armor. The Cyberdyne complex should house various conventional military weapons. We assume these will be useful in tactial defense of enemy opposition as the commando searches through the complex, attempting to find the various parts of the phased plasma weapon, then modifying it for use against an operational SKYNET guardian, the Meta-Node. SKYNET will undoubtedly take over the Cyberdyne complex and initate defense preparations. The highest probability of success hinges on getting into the complex before the SKYNET Meta-Node can make its final preparations. - Excert from Tec-Com briefing Alpha 198E12 2215 hrs 3 Nov 2029 BACKGROUND GAME BRIEFING ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ You are a Resistance commando sent back in time to destroy the Meta- Node prior to the completion of its hook up into the Cyberdyne Systems Laboratories' central computer. Things are not quite so simple, however. You were targeted to appear in late 1984, with enough time to stop the Meta-Node but you have instead appeared much later, (due to a slight misalignment of the Time Distortion Device equipment). Instead of a weak SKYNET, you face a strong and well defended Cyberdyne Systems Laboratories complex, controlled by a SKYNET that is aware of furture events, and prepared to protect itself in order to carry out its mission to eradicate Mankind. Luckily you materialized in the correct location, the interior of the secret vault holding the prototype ACE Battle Armor. Salvaging whatever is useable, you have managed to protect yourself well enough to resist much of the conventional gunfire you may encounter. Still the protection is not follproof and the enemy is very dangerous. In this complex are the parts needed to build a phased plasma weapon with enough power to destry the 21st centruy Meta-Node. You have had neurolinks embedded in your cerebral cortex to aid you in construction and interfacing with this weapon, call a Variable Tectroncis Phased Plasma Cannon or V-Tec PPC. This plasma cannon can be build using a combination of parts salvaged from the prototype ACE battle armor and other 20th century parts you encounter. The V-Tec PPC's output can be varied from 50 watts to 200 watts, giving you better control over the loss of heat from it's plasma core and thereby maximizing the number of shots. It is the only weapon capable of destroying the Meta-Node. SKYNET, however, has inadventently probided you with a slim opportunity. The Meta-Node will probably attempt to replicate Terminator units, but without the benefit of 21st C. metallurgy and related electro-microtechnonoly, it can only armor them to 20th C. standards. With good combat tactics and nerves of steel you might stand a chance. A major developer of military hardware, the high security Cyberdyne office complex more closely resembles a self-contained fort. There are conventional weapon caches within the complex as well as infirmaries, food rations and power generators. Use any weapon you find to buy you the time necessary to locate and assemble the V-Tec PPC. Then find the Meta- Node and take it offline -- permanently. Good luck, Man's future is in your hands.... PICKING UP ITEMS ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Useful items which you walk over will be automatically be picked up and may be used immediately. [Access cards remain in your inventory until they are used to unlock elevator doors] REPAIR PACKS, AND MED KITS ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Scattered about the Cyberdyne complex are special items capable of assisting you in the performance of your mission. Stepping on these items will have an immediate effect, either physicaly healing you, or helping to repair or armor. Once used, however, they will disappear. If you do not need an item when you step on it, you will not pick it up. Unlike ammo, health and armor items cannot be stored for later use. ACCESS CARDS ÄÄÄÄÄÄÄÄÄÄÄÄ Stepping on an access card will add it to your inventory. It is automatically used if you have it when you come to an Elevator Door. If you do not have an access card, the Elevator Door will not open, and you will be unable to access deeper levels. THE GAME SCREEN ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ The main game screen contains status information. On the bottom left are two bars, health (green) and armor points (blue). Health points represent how much physical damage your body has sustained. Armor points represent how much physical damage is done to your armor. When health points equal 0, you are dead. It is possible to lose health points while still having armor points. This is because certain areas of your body are exposed and may be hit. The bottom right corner of your screen displays the Target ID, showing enemy ID. It only appears when your sights are lined up with a target. On the left edge of the display is an enemy damage bar. The bottom edge of the display indicates the urrent weapon. Ammo amounts are shown on the upper left of the screen. Active ammo is in red (single shot) or yellow (autofire). Hitting the 'V' key will give you a schematic layout of the V-Tec parts needed to complete the V-Tec PPC. F1 will show you what you have in red and what you need in grey. Hitting 'M' key will toggle a proximity map on and off. This feature is normally active. Hit the 'M' key to shut it off. [Note Mape Colors: Green = Up, Red = DOwn, Lt. Blue = Door, Dark Blue = Wall] TEC-COM BRIEF 1: THe Enemy You will undoubtedly make contact with constructs of the Meta-Node during your mission. These may be the familiar T-800 Terminator combat units, or new units created specifically for certain taks. Tec-Com has the following dossier on the enemy units you may encounter. Study it well, you may not get another change. Name Description Skimmers Scounts that patrol and report intruders. Minimally armed and armored. Very fast. Some intelligence in evasive maneuvers. Seekers Ball-like objects that patrol for organics. Seekers impact targets, exploding on contact. Fast and dangerous. Terminator T-800 Combat unit. Full metal chassis. Very tough, difficult to destroy. Use caution when engaging. Strong Combat A.I. Terminator CMS101 Terminator Infiltrator. Mimics organic humans. Cunning and dangerous. Do not engage unless necessary. Very strong overall A.I. Meta-Borgs We believe there may be humans phased together with prototype 20th century version of the ACE battle armor. These foes will be heavily armed and intelligent, but because of the primitive neural interface should be slow. Meta-Guard If SKYNET has the opportunity, it may replace the organic components of the Meta-Borg with neural hybrid combat A.I. We have seen how effective cyborgs can be on the battlefield. The result would be a smarter and faster version of the Meta- Borg. If such enemies have been created, they would probably be very difficult to destroy and would readily adapt to new comabt situations. If found, use extreme caution. Meta-Node Intelligence reports have described the Meta-Node as cunning and the most dangerous enemy they have enountered on the battlefield. It fires twin pulse cannons and uses active-IR for trageting. DO NOT engage unless you have the V-Tec doing so will jeopardize the mission. TEC-COM BRIEF 2: CONVENTIONAL WEAPONS ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ We believe these conventional weapon may be found inthe complex. They are listed in increasing order of lethality: Beretta 9mm F1 9mm pistol. High velocity rounds and quick fire rate make this a deadly hand held weapon. Very accurate at close range. Uzi 9mm F2 9mm submachine gun. Fast autofire but poor accuracy. M-16 combat rifle F3 American made general issue combat assault weapon. Capable of autofire. AK-47 F4 Soviet Special forces issue assault rigle, ofter kept as souveniers by U.S. soldiers. Known for its durability and accuracy. Very deadly. SPAS-12 Shotgun F5 Militay issue fully auto shotgun capable of massive damage at close range. HK- 95 miniCannon F6 Hand held mini-cannon, dispensing 2000 rounds/minute out of six cylindrically mounted barrels. M-30 Grenade F7 Auto grenade launcher capable of carrying a launcher magazine of grenades. Alhtough not as accurate as a slug through, very deadly due to the explosive ordnance. V-TEC PPC F8 TEC-COM BRIEF 3: GRENADES AND AMMO ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ There are three types of ammor you will find inside the complex. Slugs, shells, or grenades. Dossier 3 outline predicted ammo types and their use. Name Desciption Ammo Grenade Clips S-Grenades Scatter grenades composed of 8-12 grenadlettes. C-Grenades Concussion grenade with explosive charge. HE-Grenades High Explosive grenade with penetrating shrapnel. TEC-COM BRIEF 4 : OTHER INFORMATION There sould be such things as MED KITs, or repair packs that will aloow you to heal yourself and repair your ACE battle armor. If you find these items, use them with care. You cannot take them with you, so healing some damage may be preferable to having to fight your way back to the item's location. TEC-COM BRIEF 5 : THE V-TECH PPC Implanmted in your cerebral cortex is a data chip which has the design and specification for the parts required to build a variable tectronics PPC using 20th C. technology. This will outline all the PPC parts in red for easy recognition. It will be one of your primary goals to find these parts and assemble this weapon, then use it to take the Meta-Node off-line. Part description Forward Reticule Used to main the generated plasma bolt. Should be in some of the weapon storage labs. Focusing Prism Developed in the late 20th C. to focus light to create laster. Usually part of a laser array. Tri-Carbium Barrel The only know metal that when coupled with a magentic bottle, can be used to focus a charged plasma stream. Could be found in certain weapon testing labs. Firing Actuator A simple electronic circuit that will open a switch. May be found in electronic door mechanisms. M-16 Trigger assembly The read half of an M-16 machine gun. Smartlike Interface Originally developed to be used on the ACE armor. The smartlink interface can be found in Bioengineering testing labs. Protonium Crystals Crystals that were discovered in the late 20th C. that emit high-energy protons in a semi-directed stream. Residual radition. Probably in radiation shielded labs. Carbon Laser pack A carbon laser used to cut tri-carbium metal. Should be in assembly labs. Partical Phased Inducer Theorized as a new invention of Cyberdyne. Could phase streams of protons in to a single particle wave. We think it may be in the R&D section of the complex. Liquid Nitrogen pump A device used to pump liquid nitrogen. Look in the Cryo labs. Liquid Nitrogen Used as a coolant. Should be in the testing labs. Power Couplings Electrical conduits used to channel electrical power. Found in any junction box. PlasmaGen The most shocking of Cyberdyne's discoveries, a synthetic chemical mixture that generates plasma when exposed to proton particle wave. May be in the Chem Labs. Magnetic Shield Array Used to contain the plasma once generated. Usually found in the particle studies lab. TEC-COM BRIEF 6: DESCRIPTION OF THE COMPLEX Cyberdyne is a military think tank created to design and produce high tech weapons and computer products. Using the TDD we have been able to "window" the past for brief moments. We hav focused our efforts to pinpoint the exact time when the Meta-Node altered the past. A side benefit was additional intellignece on the layout of the Cyberdyne complex. We were not able to keep the TDD focused long enough for a more detailed report. What we do know is this : We believe that the building was broken into 24 levels. Futher intelligence reports indicate that the building may be much deeper. We cannot confirm these reports. If they exists, the new areas have undoubtedly been constructed by the Meta-Node. Glass in cyberdyne is bulletproof so don't waste your ammo trying to shoot an enemy through the glass. Dossier 5 outline the structural Breakdown of Cyberdyne labs. < DOSSIER 5: Cyberdyne complex Breakdown > Level Description 1-4: Main offices and personnel quarters. 1-8: Labs and design offices 9-12: Cafeteria and Rec. Areas. 13-16: High security lab areas. 17-20: Production Warehouses. 21-24: Storage Areas. Further Level: Base upon partial schematics and classified knowledge of SKYNET combat tactics, we project a 92% probability that the Meta-Node has modified the substructural levels of the Cyberdyne complex. If they exist proceed with the utmost caution, as Tec-Com Reports are unclear as to the composition of these levels. FINAL BRIEFING ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ This is the end of your briefing. The fate of humanity rests upon your ability to stop the Meta-Node from completing the download. You have been selected becuase you are the best hop we have to change the future. Remeber that even when your back is to the wall and youve chambered your last round. As you are awate, this is a one-way ticket. We can't bring you back. If youre successful the war will eventually be won and man will never know the terror of the machine. You are going to a past that has yet to see the Age of Darkness. Even if things do not proceed as planned iwth the primary massion there is a secondary objective. AT ALL COSTS, you must survive. Good Luck! Rmember, in your past, Sarah Connor is still Alive ... APPENDIX A: KEYS ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ KEYBOARD: Arrow Keys : Left and Right arrows will turn you lefty and right. Up arrow moves you forward. Down arrow moves you backwards. CTRL+Arrow Keys: Will cause increased movement rate. ALT+Arrow Keys: Allows you to slide left or right. ENTER key: Fires selected weapon. SPACEBAR: Opens a door. MOUSE: Movement: Movement is effected in either of two ways: rolling the mouse or using the right button. Rolling the mouse forward or backward moves you forward or backward. Sliding left or right turns you left or right. Left Mouse Button: Fires weapon. If you are at a door, it will open the door. Right Mouse Button: Move you forward in the direction you are facing. JOYSTICK: If you wish to use the joystick, you should have it in the upright position when the game is started. The game will automatically read the center position and no futher calibration is necessary. Movemnet: Button 1: Fire weapon. Button 2: Opens doors. ALT: (Keyboard, joystick, mouse) Allows you to slide left or right instead of turning. ALWAYS ACTIVE KEYS: F1-F8 selects active weapon F1 - Beretta F3 - M16 F5 - SPAS F7 - M-30 F2 - UZI 9mm F4 - AK-47 F6 - HK-95 F8 - V-Tech note, F7 and F8 will toggle Grenade type or V-Tech power. SPACEBAR: opens doors 'A' : Toggles autofire on autofire weapon. 'T' : Toggles target ID on/off. 'D' : Drops selected item from inventory. 'V' : Displays the V-Tec diagram. 'M' : Toggles proximity map. '+' : Increases the wattage output of the PPC or select more powerfull grenade type. '-' : oppsite of '+'. TAB or ESC : Setup Menu. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ System Requirements 386dx33 4mb (2mb EMS) VGA 16meg free on a harddive ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Editors Notes One word...WOW! I have the wolfenstein-esk interface but the action and sound (and a fucken great intro) make this a must. Although it's not as good as T2029, it's damn close. - Buckaroo Banzai -pwa-